Tag: The Physical World

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  • Afyon

    The main continent of the world, home to [[Godspire]] and the 18 [[Vicars]] of the [[Outer One]]s. Divided into three portions by the [[White Mountains]] and the [[Black Mountains]]. The center of the continent, the vast [[Plains of Chan]], saw the rise …

  • Plains of Chan

    The vast central plains of the continent of [[Afyon]], drained by the many branches of the [[Cobalt River]] and bounded by the [[Black Mountains]] and [[White Mountains]] to the east and west, and the [[Sea of Stars]] to the south. In the center of the …

  • White Mountains

    The western mountain range of [[Afyon]], running from the [[Northern Wastes]] of the furthest north to the [[Raider's Coast]] in the south, and seperating the [[Plains of Chan]] from the lands of the [[alfar]] and the kobold kingdoms. [[Godspire]] is …

  • Godspire

    Home of the [[gods]] of [[Afyon]], the tallest peak on the continent is located in the [[White Mountains]]. Few if any mortals have ever visited the summit, where it is said that a great white city rises from the snowy pinnacle to exist always in gentle …

  • Black Mountains

    Older and lower than the [[White Mountains]] in the west, the Black Mountains are still rugged and unpleasant. There are many small passes through the mountains, and one large and year-round accessible one between [[Lughan]] and [[Kydon Kail]]. In the …

  • Cobalt River

    The greatest river in [[Afyon]], rising in the [[White Mountains]] and passing through the [[Wild Wood]] before meeting other rivers at [[Carnelian]], continuing on past the city of [[Chan]] where the Tarn River flows into it, and then moving south to the …

  • Sea of Stars

    This sea thrusts up between the [[Raider's Coast]] and the [[Dal Desert]] penninsula into the heart of [[Afyon]]. It is littered with islands, held to number as many as the stars in the sky. The citystate of [[Viir]] is located at the northern extreme …

  • Raider's Coast

    The strip of land located between the [[White Mountains]] and the [[Sea of Stars]], southeast of the kobold kingdoms and south of the [[Great Kingdom]]. Wild tribes of semi-nomadic hunters and gatherers live here, mostly somewhat savage hobgoblins, …

  • Hereson

    The channel which connects the [[Inner Sea]] with [[Yoran Bay]]. Tides are ferocious in the Hereson, and it takes a skilled captain to sail the channel. The city of [[Ghudan]] at the north terminus has the most knowledgable sailors of the Hereson, and …

  • Wild Wood

    The massive forest which caps the north edge of the [[Plains of Chan]]. An outlier of the wood curls around the north end of the [[White Mountains]] to form the [[Northern Woods]]. The Wild Wood is well known for having many patches of the Faewild, …

  • Furthest Shore

    The most desolate patch of land in [[Afyon]]. The Furthest Shore was technically part of the [[Dragon Empire]], but no major settlements were ever built there, only a few trapping enclaves. The land is tundra, abutting the [[Sea of Ice]] in the north …

  • Dal Desert

    The dry country on the southeast prong of [[Afyon]]. Prevailing weather conditions cause rain to come only rarely, while the fall winds off the [[Dragon Sea]] sweep the sands to the west, burying [[Dalian]] and dusting [[Coriole]], while making the …

  • Dragon Sea

    The great ocean which seperates [[Afyon]] from the ancient Dragon Realm of [[Rhu'alan]]. In the summer cold winds blow down from the [[Sea of Ice]], sweeping the coasts of Afyon before diving overland in the fall across the [[Dal Desert], while in winter …

  • Rhu'alan

    The ancient Dragon Realm, ruled by the children of [[Tiam]], goddess of dragons. In ancient times, long before the rise of civilization on [[Afyon]], there was already a great and powerful empire in Rhu'alan, which sent a massive colony to take over the …

  • Northern Wastes

    The cold lands which stretch north of the [[Wild Wood]] and the old [[Dragon Empire]]. The [[Furthest Shore]], the city of [[Mephis]] on the White River, the [[City of Night]] hidden on the dry, cold plains and, some say, [[Northren]], are the only …

  • Tousalar's Empire

    Both a continent and a kingdom, located in the tropical south across the [[Southern Ocean]] from [[Afyon]]. The entire continent is part of one ages-old Empire, ruled by the God-King [[Tousalar]]. The native races are [[humans]], [[gnomes]] and others …

  • Southern Ocean

    The broad, subtropical, warm sea to the south of [[Afyon]]. It seperates Afyon from [[Tousalar's Empire]]. There is little shipping in the sea, and no great cities border it.

  • Yoran Bay

    The vast bay, a part of the [[Spice Sea]], that encompasses the mouth of the [[Hereson]], and is bordered by the cities of [[Sylea]] and [[Gerne]]. A very gentle body of water except nearest the Hereson, the Bay is dominated by [[Alfar]] warships. The …

  • Kolos

    An island in [[Yoran Bay]]. For a time, the site of the summer palace of the [[Sylea]]n Emperors, and then after that, a prison for captured [[Rhodain]]i, or for [[kobolds]], but at present, empty except for a skeleton guard, who recieve supplies once a …

  • Sea of Ice

    The great sea which lies in the north of [[Afyon]], bordering the [[Furthest Shore]] and the [[Northern Wastes]]. Much of it freezes each winter, and some portions can have thin icy layers even in the midst of summer. There is very little commerce on …

  • Lugail Wood

    Large forest on the western edge of the [[Plains of Chan]], centered on the city of [[Dun Lugail]]. There is a large Veiled portion of the wood around the city, and the terrain there shifts uncertain from one aspect to another, moreso than in other …

  • Mossy River

    A small river that passes through the [[Lugail Wood]] and circles the base of [[Dun Lugail]]. In the portions nearest the city, the river sometimes possesses strange currents, or mists, or seems to be far wider than it should be. Further downstream, odd …

  • Hetos River

    River at the south of Kydon province proper, seperating it from the [[Dal Desert]]. There are many farms on both sides of the river, but it is as far south in the old [[Dragon Empire]] as general cultivation prevailed. Of late, the south border has been …

  • Orghal Hills

    A range of hills in the south of the forests about [[Rhodain]], long inhabited by the last remnants of the once-great communities of [[dwarves]] in the west of the world. There are many small town and mining communities in the hills, which have …

  • Dappled Willow River

    A river which originates in the [[Orghal Hills]] and winds past the city of [[Rhodain]], in the west of the world. It finds the sea at [[Suzaine]], emptying into the [[Sunset Water]]. The Dappled Willow is a gentle river along its entire reach, and …

  • Sunset Water

    Western ocean, beyond which there is nothing at all, though the [[kobold]]s claim that they originated beyond the sea. There is a goodly amount of trade in the nearer reaches of the sea, among the cities of [[Lucent]], [[Suzaine]], [[Sylea]], [[Gerne]] …

  • Spice Coast

    Far distant land located across the [[Spice Sea]] to the southwest of [[Afyon]] and to the west of [[Tousalar's Empire]]. The [[halflings]] are from the land, which is also populated by a lizard-like species, and apparently some form of humanoid avian. …

  • Spice Sea

    A warm ocean to the southwest of [[Afyon]], with seasonal winds that both aid and prohibit trade in the proper seasons. In the spring, the winds flow away from Afyon in the main, and in the fall, they flow back toward the continent, so that trade too and …

  • Garnor River

    A frigid river rushing from the northernmost spur of the [[Black Mountains]] to meet the [[Dorianath River]] at [[Fallen Oak]]. Rocky and inhospitable along most of its length, the river has a few fishing villages built upon its banks, but is not useful …

  • Dorianath River

    A swift river flowing from the [[Black Mountains]] to the east, meeting with the [[Garnor River]] at [[Fallen Oak]] before continuing to the southeast and emptying into the [[Dragon Sea]] at [[Dorian Tal]]. The Dorianath is wide enough to be navigable …

  • Toral River

    A small river running from the [[Black Mountains]] to the city of [[Yel Arai]] where it meets the [[Arai River]], not much used for trade, but popular among the local folk for the quality of the freshwater eels found within its reaches.

  • Arai River

    A major trade river, running south from the [[Black Mountains]], past [[Yel Arai]], and into the [[Dragon Sea]]. For many years the river marked the border between provinces in the [[Dragon Empire]], and more recently marked the edge of the Duchy of [[ …

  • Sand Hill Country

    Marginally cultivated tail end of the [[Black Mountains]]. There are numerous small valleys among the rugged Sand Hill Country, each with seemingly its own isolated and isolationist community. Most are barely more cilivized than the nomads of the [[Dal …

  • Inner Sea

    Landlocked but salt sea located in the west of [[Afyon]]. It is heavily contested by the [[kobold]]s and the [[alfar]], the kobolds seeking to gain control of the [[Hereson]], only channel out to the greater oceans of the world, while the alfar would …

  • Sea of Storms

    Small sea in the north, technically a part of the [[Sunset Water]]. The Sea of Storms is the home of [[the Sea King's Daughter]], who dwells within it as none of the other gods can truly be said to do, and as a result, her will is law there. Storms rise …

  • Wolutan Islands

    This chain of islands in the extreme north is home to sea-faring tribes of [[orcs]] and [[hobgoblins]], a forgotten outpost of that race that breeds freely with the orcs, producing [[half orcs]] in numbers, and spawning more [[bugbears]] than are common …

  • Physical

    Covering all the physical features of the continent of Afyon, from the various [[seas]] and [[rivers]], to the [[mountains]] and [[forests]], and including several other [[islands]] and [[physical areas]].