Tarn

A city in the Plains of Chan built on the south shore of the Tarn River, with a mixed population of dwarves, tieflings, goblins, and alfar. Hobgoblins and bugbears are frowned upon in Tarn, where the goblins long ago set up a stronghold and were bolstered by the arrival of other races. The city has long prided itself on its independence, even if it meant doing without. The Tarnese are known for picking fights when they feel threatened, for not backing down, and for general stubbornness. In the time of the Chan Empire, the goblin rulers of Tarn stood off the forces of the Padishah and maintained their freedom, which they held on to until the rise of the Warlock Kings. A hundred and twenty years ago, a dwarf Celestial Vicar came down out of the White Mountains, claiming to have seen the summit of Godspire and that it was empty and ruined, and commanded the people of Tarn to give up thier gods and obey him. Their refusal led to great devestation in the midst of the city, as the Vicar laid waste to much of the oldest quarter of the city, and then settled down to wait. Everyone who approached him was destroyed, until finally a peaceful mission crawled to him on their bellies, and he was persuaded to allow the city to submit to him. A great stone keep was built in the wasted center of the city, from which the Vicar ruled Tarn as his personal fief. In time, as Vicar succeeded Vicar, the people won concessions from their rulers, so that now, the Vicar is more of a figurehead than anything else. It is known that the Vicar of Tarn is still active, and by now the people of his city have become somewhat fond of him, as one might be of a deranged relative. His fortress is somewhat decayed, and his reign hemmed about with limitations. Tarn is something of a republic, with all the wealthy citizens able to vote for a ruling council each year, said council dealing with the Vicar and the outside world, but the outside world has of course found the entire city, in the person of the Great King. Tarn voted to voluntarily join the Great Kingdom more than a decade ago, and was thus able to secure very strong self-government, subject only to a nominal control, and regular payment of tribute in money and troops. Tarn is even able to keep a personal defense force armed and on the walls of the city, something none of the other satrapies are able to do. The yearly head of the council acts as Tarn’s satrap during his or her term of service. All other satraps are appointed by the Great King, and in this as so many other things, Tarn’s freedom is resented by the other provinces.

Tarn

Fall of the Warlock Kings vanheejason vanheejason